Search found 81 matches

by ThatValorPlayer
Thu May 15, 2014 7:40 am
Forum: Bugs
Topic: VT Clock in game seems to be off...
Replies: 2
Views: 2126

Looks like a clock sync issue. Try to get in the habit of refreshing around 30 sec (less is better, but if you cut it too fine you may lag and miss your launch time) before confirming the attack. To refresh, simply drag down the screen until you see 'release to refresh' then release. Another tip loo...
by ThatValorPlayer
Thu May 08, 2014 9:28 pm
Forum: Ideas/Suggestions
Topic: Slight Improvements
Replies: 5
Views: 2770

On neg scholars - they produce loyalty for you when you attack others, yet they are so quick to swap allegiance when their own king changes. Shouldn't they just insta-die? (negative or not) would make more sense than the current setup. And, btw, this was suggested some 2 years ago. (Possibly more) :)
by ThatValorPlayer
Thu May 08, 2014 9:24 pm
Forum: Android
Topic: Does anyone at Quark care?
Replies: 16
Views: 8248

Does android have the city list one the left to quickly navigate between different cities? Or do you still need to scroll each one? From memory this was a major inconvenience. Of all the features this one is perhaps the most important. Sure would be great to have a definitive answer as to whether an...
by ThatValorPlayer
Sun Feb 23, 2014 8:14 am
Forum: Ideas/Suggestions
Topic: Barbs too easily capped
Replies: 9
Views: 3446

I'm all for seeing a fix for the alt situation. That would definitely minimize a large number of problems. With that being said, I'm sure quark are aware of that, and if there's no solution as yet, maybe a bandaid fix could buy some time. Anyway, mainly just wanted to put it out there, see if it can...
by ThatValorPlayer
Sat Feb 22, 2014 8:16 pm
Forum: Ideas/Suggestions
Topic: Barbs too easily capped
Replies: 9
Views: 3446

The concept behind it is to stop the ability to raise influence from 0-100 with starting troops alone. Not so much about the clearing required.
I do understand your point though, but IMO the downside is a small price in comparison.
by ThatValorPlayer
Sat Feb 22, 2014 6:37 pm
Forum: Ideas/Suggestions
Topic: Barbs too easily capped
Replies: 9
Views: 3446

The change would really only make it that you cannot cap immediately after jumping. A build up time of at least a few hours would be much better than no wait at all. Besides, it has the potential to call upon more tactical teamwork. Each player needing to build up that little more etc. Alts have bee...
by ThatValorPlayer
Sat Feb 22, 2014 12:36 am
Forum: Ideas/Suggestions
Topic: Barbs too easily capped
Replies: 9
Views: 3446

Barbs too easily capped

I'd like to suggest a small tweak to the current setup as far as barbs go. When a world first opens, it's possible to cap a barb using just the starting troops of a few players, without any need to build up AT ALL. While the intention may have been to encourage early team play, it is far more often ...
by ThatValorPlayer
Wed Oct 23, 2013 6:49 pm
Forum: Event Archive
Topic: Lone Wolf Worlds!
Replies: 41
Views: 47824

Any ideas yet on the frequency of this world type opening? Also any guesses how many cities the winner will have by the end? If I were to guess it'd be around 600-700.. Would allow for inactives+spectators not building at all and barb capping. Although I guess there will be a decent amount of barb c...
by ThatValorPlayer
Wed Oct 23, 2013 6:57 am
Forum: General
Topic: Does anyone else feel like quark has just straight up abandoned us?
Replies: 53
Views: 17494

Open season for scholar farming then? ;)
by ThatValorPlayer
Sat Oct 19, 2013 7:22 am
Forum: Ideas/Suggestions
Topic: Game structure
Replies: 5
Views: 2521

Game structure

Would like to suggest a bit of an idea on the way TBS worlds might work better. It would take a pretty big overhaul again I guess.. But IMO it would probably work a bit better. So here it is. Worlds are open to join for a maximum of x days (2-3?). When one closes for new players, the next opens. Thi...

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