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In the current legacy you have 3 tiers of research possible with a total of 10 points to use. Although 1 is automatically controlled by the lancer lvl 1 so it's really 9 points to play with. 1 tier worlds still have to have required buildings at the needed levels but only need researched once. They ...
Now I'm not a certified tech or anything, but I've owned IPhones for years now. If that's the only app having issues (or if others are as well) and closing out multitasking/redownloading/normal restarting isn't working I personally always suggest a force restart or popping out the SIM card and reins...
At least in regard to the amount of troop commanders allowed and attacks sent to each city-that was lowered because of an exploit known as chaos. Chaos meant you could send your attacks and then follow with enough fakes that your enemy could not send more attacks to it in order to retake the city on...
Unfortunately this has been an issue for years, even since the old worlds, that once you get a large quantity of cities (sometimes even just 200 or so) the game runs slow and or has issues loading/crashes. The old playmesh team had looked into it at the time and said it wasn't an issue that could be...
- Wed Jul 06, 2016 12:01 am
- Forum: Ideas/Suggestions
- Topic: Troops research allocation
- Replies: 3
- Views: 4627
I think the main issue the programmers had with this is its the base unit in non tier research worlds as well. With the current platform being hard to work with it could break the other world types by messing with that strain. I could always be wrong about that too though. Maybe something for them t...
- Fri May 13, 2016 5:37 pm
- Forum: General
- Topic: Would you like to help beta test the new release of Valor?
- Replies: 177
- Views: 70498